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~ Whitecloak Guild Policy as ordered by Eamon Valda ~

Main Goal:
Provide a model guild of active players that work well as a team and are respected by peers. This means training a guild of effective and honourable fighters.

1.) Guilding:
As far as I am concerned you have 1 character. Your WC. You are expected to play your Whitecloak often. This guild is NOT a shelter for the meak or inactive. I will allow you to play Whitecloaks of different classes, but nobody needs multiple active 'alts' to play effectively (not beyond 3 anyway).

The philosophy is that a few good men can handle any threat encountered. 3 to 4 skilled players should be able to effectively pk anytime. The Whitecloaks should be a unified team of players that cooperate well. This is a game, but it's always more fun to win. This policy requires that inductees are familiar with mud basics and with pk strategy. If you are caught "alt-hopping" expect to lose your position on our team.

2.) Player Killing:
This is most effectively accomplished with teamwork. This is the main reason for the strict guilding policy. I would rather develop a team of players who can work together than a bundle of relatively skilled 'alts' that don't coordinate. This can only be achieved with a DEDICATED team of active players, and it only takes a handful. As always, White Cloaks seek out Darkfriends under ANY guise, so you are free to fight with any guild except for tinkers. Tinkers aid everyone, and continuing to receive help is more advantageous than trying to stop them from aiding others.

3.) Role Play / Behavior:
Keyword: Respect. Respect is a two-way street, respect others and you will be treated with respect. Please act mature. This is a game and the point is to have fun. The real fun comes from overcoming challenges. Fighting someone who has no chance is not only boring for you, but frustrating for the victim. It's probably in your best interest to avoid killing 'lagged' or LD players. "Ganging" newbies, multikilling, killing nakeds are all frowned upon, so use wise discretion. ie: Remember how boring Doom was after you set god mod and loaded weapons.

4) Questing:
Please request and donate quest points for your quest prize. Quest Eq is temporary, but guild improvements are permanent in comparison. Feel free to reward yourself with EQ, but please keep in mind the goal of the guild as well, which is to have one of the best guild halls on the mud.

5.) Guild Ranks:
Once you've showed willingness to participate and cooperate, as well as your understanding of mud basics and ability to pk, you will be promoted to a 'Trusted' rank based on your class.


Latest update 990428 by Century.